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Version history

Changelog

What changed, when, and what is coming next. Android is first; iOS is planned.

v1.0.17

The Gothic rebirth

  • Three humanoid bloodlines: Camilla, Vlad and Lilith, each with a distinct rig and palette.
  • New Gothic stage sets: the Crimson Court courtyard, the Bats’ Cathedral and the Pale Eclipse ruins.
  • Humanoid bosses, rebuilt elemental specials with real 3D effects, and a persisted camera zoom setting.
  • Stronger specials, maxed offers removed from the draft, and a full website and store refresh.
v1.0.16

The special level, the spinning cross and cleaner boss fights

  • Levels 10/20/30 now offer only the bloodline special, replacing the normal boon.
  • Elite pressure pauses during boss fights and for 20 seconds before a boss arrives.
  • Killing a boss clears the non-boss horde immediately; stage transitions clear late spawns.
  • Cross of Dawn now spins a full 360° and travels farther before returning.
  • The Blood Offering uses a compact no-scroll layout on short landscape screens.
v1.0.15

Duplicate the volley

  • New Duplicator passive: up to 3× projectiles for fang, bat, orb, bomb and cross weapons across three ranks.
  • Each bloodline is now a specialist: 1.5× damage with its starting weapon.
  • Carmilla favors Blood Fang, Vlad favors Cross of Dawn, and Lilith favors Bat Swarm.
  • The specialist bonus is highlighted on the character select cards.
v1.0.14

Cooler nights, same bite

  • Performance and battery pass: 60fps cap on 100Hz+ displays and lighter static screens.
  • Fewer redundant UI and audio wakeups during play.
  • Stage borders and static scenery batched into far fewer draw calls.
  • No changes to visuals, effects, physics or gameplay.
v1.0.13

New weapons and a cleaner hunt

  • Two new auto-weapons: Holy Water leaves a burning pool; Cross of Dawn flies out and returns.
  • Weapon visual upgrades, visible orbit ranges, distinct tail silhouettes and refreshed motion.
  • Vlad now starts with Cross of Dawn, Lilith with Bat Swarm. Builds cap at six passives.
  • A fully maxed build now offers restore 25% health or 10 Blood Shards.
v1.0.12

A new score and a cleaner night

  • New ten-theme soundtrack: menu, three stage themes, three boss themes and a different victory theme for Nightfall, Blood Moon and Eternal Eclipse.
  • Difficulty enemy caps: 25 / 35 / 50 live non-boss enemies.
  • Pause is now a compact action sheet; language, quality, joystick and sound live in one unified Settings screen.
v1.0.11

Give up the night

  • The pause menu now offers Give Up the Night, with a confirmation warning that the current run and its shards will be lost.
  • Surrendering returns directly to the main menu without a results screen; permanent Blood Altar upgrades remain.
v1.0.10

Special moves

  • Each bloodline now has six specials: three active and three passive.
  • At levels 10, 20 and 30 choose one of exactly two cards: Active or Passive, Tier I / II / III.
  • Carry up to three specials and mix active and passive freely. Active slots use Q / E / R or on-screen buttons.
  • Active specials have power-based cooldowns; passives are always-on or have proc cooldowns.
v1.0.9

Longer nights, better pacing

  • Runs now target 10–12 minutes with 50-second waves, bosses at 3:00 / 6:30 / 10:00 and a final fight that can extend the run.
  • Added scripted elite packs, a blood surge and treasure events so longer acts keep moving.
  • Reworked XP pacing for a slower build curve and added act-clear shard bonuses.
  • Reworked line: act HUD, longer boss warning, and stronger enemy health on Blood Moon / Eternal Eclipse.
v1.0.5

Landscape polish

  • Reworked the title and setup menus for short landscape screens such as the Galaxy Z Fold cover display.
  • Fixed the Portuguese results screen: the localized title no longer overflows and Retry / Return are always visible and clickable.
  • Added a visible language label to the pause-screen selector and hid keyboard-only hints on touch devices.
v1.0.4

The night changes shape

  • Three boss-gated arenas: the Crimson Court, the circular Bats' Cathedral and the larger Pale Eclipse.
  • New Gargoyle and Revenant enemies, plus stage palettes, relics and different music progressions.
  • Later bosses scale with stage, player level and build size, and attack faster.
  • Blood Dash now burns enemies for 3.2 seconds with damage over time.
  • Maxed abilities leave the draft; heal or 10-shard fallbacks replace them.
v1.0.0

The first night

  • Android release with a six-minute run: survive the Blood Count, Mother of Bats and the Pale King.
  • Three playable bloodlines: Carmilla, Vlad and Lilith, with unlockable Blood Altar progression.
  • Six auto-weapons and fourteen passives, drafted through level-up boons and boss chests.
  • Three difficulty tiers with separate shard multipliers.
  • Touch controls: virtual joystick and blood dash, with a landscape HUD.
  • Procedural music, menu theme and a warning before each boss.
  • Offline play, local save data and a quality selector.

Upcoming

After launch

iOS release, optional AdMob advertising and a one-time remove-ads purchase are planned. The privacy policy and store listings will be updated before those features ship.