Pause is now a compact action sheet; language, quality, joystick and sound live in one unified Settings screen.
v1.0.11
Give up the night
The pause menu now offers Give Up the Night, with a confirmation warning that the current run and its shards will be lost.
Surrendering returns directly to the main menu without a results screen; permanent Blood Altar upgrades remain.
v1.0.10
Special moves
Each bloodline now has six specials: three active and three passive.
At levels 10, 20 and 30 choose one of exactly two cards: Active or Passive, Tier I / II / III.
Carry up to three specials and mix active and passive freely. Active slots use Q / E / R or on-screen buttons.
Active specials have power-based cooldowns; passives are always-on or have proc cooldowns.
v1.0.9
Longer nights, better pacing
Runs now target 10–12 minutes with 50-second waves, bosses at 3:00 / 6:30 / 10:00 and a final fight that can extend the run.
Added scripted elite packs, a blood surge and treasure events so longer acts keep moving.
Reworked XP pacing for a slower build curve and added act-clear shard bonuses.
Reworked line: act HUD, longer boss warning, and stronger enemy health on Blood Moon / Eternal Eclipse.
v1.0.5
Landscape polish
Reworked the title and setup menus for short landscape screens such as the Galaxy Z Fold cover display.
Fixed the Portuguese results screen: the localized title no longer overflows and Retry / Return are always visible and clickable.
Added a visible language label to the pause-screen selector and hid keyboard-only hints on touch devices.
v1.0.4
The night changes shape
Three boss-gated arenas: the Crimson Court, the circular Bats' Cathedral and the larger Pale Eclipse.
New Gargoyle and Revenant enemies, plus stage palettes, relics and different music progressions.
Later bosses scale with stage, player level and build size, and attack faster.
Blood Dash now burns enemies for 3.2 seconds with damage over time.
Maxed abilities leave the draft; heal or 10-shard fallbacks replace them.
v1.0.0
The first night
Android release with a six-minute run: survive the Blood Count, Mother of Bats and the Pale King.
Three playable bloodlines: Carmilla, Vlad and Lilith, with unlockable Blood Altar progression.
Six auto-weapons and fourteen passives, drafted through level-up boons and boss chests.
Three difficulty tiers with separate shard multipliers.
Touch controls: virtual joystick and blood dash, with a landscape HUD.
Procedural music, menu theme and a warning before each boss.
Offline play, local save data and a quality selector.
Upcoming
After launch
iOS release, optional AdMob advertising and a one-time remove-ads purchase are planned. The privacy policy and store listings will be updated before those features ship.