Three humanoid bloodlines
Camilla, Vlad and Lilith are distinct rigged characters with their own palettes, silhouettes, weapons and bloodline identities.
A Gothic bullet-hell roguelite
Three bloodlines. One night. No dawn.
Choose Camilla, Vlad or Lilith. Master fire, frost, storm and blood, draft auto-firing weapons and survive the Gothic horde.
Free on Google Play · Android 1.0.17 · iOS planned · Offline play
3
bloodlines
18
special moves
3
bosses

The pitch
Camilla, Vlad and Lilith each bring a different silhouette, starting weapon and elemental identity.
Draft eleven auto-weapons, eighteen passives and three elemental specials, then push the horde back.
Bank shards, unlock bloodlines and push a harder eclipse.
The loop
Classic survivor-like movement and auto-fire, rebuilt around humanoid vampires, immersive Gothic stages and screen-filling elemental specials.
Camilla, Vlad and Lilith are distinct rigged characters with their own palettes, silhouettes, weapons and bloodline identities.
Blood Fangs, Night Orbs, Crimson Arc, Crimson Aura, Bat Swarm, Holy Nova, Holy Water, Cross of Dawn, Blood Scythe, Grave Spear and Ashen Halo. Up to six passive slots, including Duplicator for 3× projectiles.
The Blood Count, Mother of Bats and the Pale King arrive as armoured, winged and crowned figures at 3:00, 6:30 and 10:00.
Nightfall, Blood Moon and Eternal Eclipse scale enemy health, damage, spawn pressure and boss health—while paying more Blood Shards.
A virtual joystick and blood-dash button, a landscape HUD, and no keyboard required. Play offline, at your own pace.
Bank Blood Shards, buy permanent Blood Altar upgrades, and unlock Vlad and Lilith. Your next night starts stronger.
A graveyard courtyard, a cathedral nave and a ruined eclipse court, each with its own stonework, stained glass, lighting and props.
Dash through a horror and it keeps burning for 3.2 seconds, taking damage every half second.
Maxed powers leave the draft. When nothing is left to upgrade, take a 50% heal, a 30% heal or 10 Blood Shards.
Fire, frost, lightning and water ultimates with real 3D effects: falling meteors, flame columns, ice spikes, chain lightning, water waves and lunar beams. Carry three active or passive specials.
The night in motion







Choose your night
Difficulty scales the horde, the elites and the named bosses. Higher tiers pay more shards for the Blood Altar—and ask for cleaner movement.
Night I
The first night. The intended baseline, with the full boss and wave suite.
Night II
+60% enemy health, +15% damage, +20% spawn pressure and +25% boss health.
Night III
+120% enemy health, +30% damage, +45% spawn pressure and +50% boss health.
The named
Bosses are not bigger enemies. They are patterns: rings, fans, spirals and summons, with an enrage phase when the fight gets desperate.
An armoured humanoid noble with a crown and scepter. Radial rings, aimed volleys and an enrage phase.
A winged humanoid demoness who fills the nave with bat summons and spiral curtains.
A crowned, sword-bearing lich king. An enrage phase, a crown of shards and the end of the night.
The night is waiting
Free on Android now. Follow release news or ask a question—we read everything sent to support.